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ECO2
Reducing household carbon emissions through a gamified, accessible energy app built on real-time smart meter data.

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OVERVIEW

Project Type: UX Research, Content Strategy, Website Redesign

Duration:3 Month

Role: UX Designer & ResearcherDesigner

Tools: Figma, Google Forms, Miro, Mockup App

THE GOAL

Design a mobile experience that enables users to understand their energy use, take control of their household carbon footprint and feel motivated
to make sustainable changes without needing technical expertise.

THE PROBLEM

Despite smart meters being installed in over half of UK households, many users either ignore their In-Home Display (IHD) or find energy apps unhelpful.

 

Key issues:

  • Users don’t know what actions to take

  • Existing apps are often basic, passive, and lack motivation

  • There’s no emotional connection to the environmental impact

THE APPROACH - DESIGN THINKING

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Research

  1. ​Two targeted surveys (expert + non-expert users, n=45)

  2. Interviews with 4 smart meter users

  3. App store review analysis

  4. Competitor review of 7 energy/sustainability apps

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Key Insights

1. 63% of non-expert users were unaware of their energy usage

2. 78% wanted reminders or tips for energy-saving behavior

3. Only 1 of 7 competitors used gamification effectively

4. Users want personalised, simple and motivating interfaces

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Understanding Users

From empathy maps and behavioral patterns, I developed two personas

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Defining Requirements

Based on this research,
I prioritised features that would make the experience.

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Designing the Flow

I mapped the core experience

WIREFRAMES & FORMATIVE TESTING

In the early stages of design and development, the formative method is used to identify issues with user interface (UI) design.

It also offers solutions to address these issues during the initial phases of development.

 

Three methods for conducting user testing were selected:

Think-Aloud Protocol , Nielsen Heuristics and Surveys

STYLE TILE

Design objectives:

•Simple design -Easy to read

• Inclusive - no gender distinctions

• Free from distractions

• User-friendly

• Easy to use

• Accessible

Colour:

The selected colours are suitable for most individuals, the colour scheme chosen ensures that even those with colour vision deficiencies can easily use and access the app.​

 

Button colours - #F5F5F5 , Text colour- #000000 , Background colour - #FFFFFF .

 

 

Primary colours - #4285F4  , #FBBC05  

Fonts:

Typography played a significant role in the branding process, focusing on improving readability and user engagement, During the low-fi formative testing phase, some of the participants suggested that the font size should be increased, note that a few of these participants were wearing reading glasses. 

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FINAL SCREENS

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THE RESULT

UNDERSTANDING

100% of users felt better informed

EMPOWERMENT

70% felt confident reducing energy

NPS

WHAT NEXT?

1) Explore integration with household devices to track usage by appliance

2) Introduce team goals for family members or flatmates

3) Test different leaderboard formats for clarity and motivation

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